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Old Jun 06, 2010, 03:29 PM // 15:29   #1
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I was just curious to the logic behind ZC being repeatable? Is it an attempt by Anet to quell the PvPer's constant whining? Is it over farmed? What would be some options/reasons to change it? Should PvE have an equivelent....maybe repeatable WiK Asassination for example?

Last edited by Essence Snow; Jun 07, 2010 at 06:06 PM // 18:06.. Reason: Since it got moved to Riverside and is evidently not being closed
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Old Jun 06, 2010, 03:33 PM // 15:33   #2
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If you want to get the reward, you should have to reroll chars imo.
But this would be exactly the same, but take slightly longer. The only thing lost here is time and nothing would be gained from it.
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Old Jun 06, 2010, 04:17 PM // 16:17   #3
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Mr. G is right. Rerolling characters would only be a nuisance. Why do you think it should be that way, Essence Snow?
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Old Jun 06, 2010, 04:36 PM // 16:36   #4
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Mr. G is right. Rerolling characters would only be a nuisance. Why do you think it should be that way, Essence Snow?
Well tbh.....the rewards from ZC are pretty stout as far as the zaishen rewards are concerned. Being able to repeat this buffed reward endlessly is a bit much. Sort of like the ZB's...if one could repeat...oh lets say Illsundur ZB on a sin and sc it all day, the rewards would stack up a bit much. Having to change chars prevents this.
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Old Jun 06, 2010, 04:39 PM // 16:39   #5
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PvP characters can easily be recreated. All the repeat does is prevent someone from coming up with a new character name. It would still be repeatable in the sense you are thinking about. PvE characters would not be able to repeat it though, which may be a bigger reason that it was made repeatable. Not because PvP whiners, but because of PvE whiners.
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Old Jun 06, 2010, 04:44 PM // 16:44   #6
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PvP characters can easily be recreated. All the repeat does is prevent someone from coming up with a new character name. It would still be repeatable in the sense you are thinking about. PvE characters would not be able to repeat it though, which may be a bigger reason that it was made repeatable. Not because PvP whiners, but because of PvE whiners.
Isn't it great how the words "players" and "whiners" have become so interchangeable these days ^^
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Old Jun 06, 2010, 05:05 PM // 17:05   #7
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PvP characters can easily be recreated. All the repeat does is prevent someone from coming up with a new character name. It would still be repeatable in the sense you are thinking about. PvE characters would not be able to repeat it though, which may be a bigger reason that it was made repeatable. Not because PvP whiners, but because of PvE whiners.
Not sure what u mean by PvE whiners....but the point bout PvP chars being easily recreated make sense. It would be repeatable either way so why not.
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Old Jun 06, 2010, 06:22 PM // 18:22   #8
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f12, character select, hit delete, type character name, enter, select new pvp char, enter, enter, enter (appearance dont matter), type same name, take zaishen combat.

i can understand you saying..dont bother changing it to repeatable (if it wasnt repeatable already) because it takes work to change it,

but saying- make it tedious to take quest again is just stupid. you want anet to do work to make it harder to do something that is easily done in under 30 seconds.
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Old Jun 06, 2010, 06:46 PM // 18:46   #9
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Think u took what I said wrong...Now that I see the point ....it is easy either way...I was saying "why not" keep it repeatable.....At the time of my OP I was not thinking about how easy it was to remake PvP chars. Still think the rewards are bit high though.
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Old Jun 06, 2010, 06:52 PM // 18:52   #10
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If memory serves, when the z quests first came out the PvP versions were once-per-character, too. Players were doing exactly what is mentioned here - do the PvP z quest on a PvP character, get reward, delete and recreate the character, repeat.

Folks complained (and rightly so, imo) that the system was foolish - if PvP z quests were going to be that easy to repeat, they should simply make them repeatable for all characters.

The limit is that it's available only for 24 hours. If there's a balance issue, I think it makes more sense to adjust the rewards rather than try to design clunky and unnecessary restrictions on repeating the quest.
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Old Jun 06, 2010, 08:11 PM // 20:11   #11
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Originally Posted by Essence Snow View Post
Not sure what u mean by PvE whiners....but the point bout PvP chars being easily recreated make sense. It would be repeatable either way so why not.
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PvP characters can easily be recreated. All the repeat does is prevent someone from coming up with a new character name. It would still be repeatable in the sense you are thinking about. PvE characters would not be able to repeat it though, which may be a bigger reason that it was made repeatable. Not because PvP whiners, but because of PvE whiners.
He was saying that people who made the quest with a PvP character (mainly PvP'ers even if also some PvE'r often use PvP-only characters), would have the possibility of repeating the ZCs simply rerolling the characters, while people who don't want to/ can't use a PvP-only character (mainly PvE'rs) wouldn't have that possibility, so they could do the ZCs only once. This could have been a source of whining from the PvE side, from his point of view.

N.B.: PvP'er = someone who plays mostly (if not only) PvP, PvE'r = someone who plays mostly (if not only) PvE.
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Old Jun 06, 2010, 08:32 PM // 20:32   #12
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I believe it is called a "daily" in WoW.
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Old Jun 06, 2010, 08:42 PM // 20:42   #13
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I believe it is called a "daily" in WoW.
Correct dear sir. However, in WoW, they are not repeatable at all by the same character.

However, PvP only players only have access to the PvP daily, ergo, they should be able to repeat it for the same rewards as PvEers.
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Old Jun 06, 2010, 08:43 PM // 20:43   #14
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I believe it is called a "daily" in WoW.
How is this relevant in any way?

Anyways, this is also a better way to get people PvPing even on PvE characters. In my alliance alone there have been people trying to setup GvGs in order to participate (or attempt to) even if the guild is 80% PvE.
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Old Jun 06, 2010, 08:49 PM // 20:49   #15
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the PvP ZQ being repeatable is fine. The problem is that the more difficult PvE ones like "kill dungeon end boss" and "kill so and so in UW/FoW/DoA/Urgoz/Deep" are NOT repeatable. Such a perfect opportunity to get some people to actually group and they decided to make it only once a day .
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Old Jun 06, 2010, 10:34 PM // 22:34   #16
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the PvP ZQ being repeatable is fine. The problem is that the more difficult PvE ones like "kill dungeon end boss" and "kill so and so in UW/FoW/DoA/Urgoz/Deep" are NOT repeatable. Such a perfect opportunity to get some people to actually group and they decided to make it only once a day .
it would be nice if some of the harder ones were repeatable, but by coding limitations they'd probably have to end up making every single one repeatable. which wouldn't be a good idea, since some of them can be completed in under 2 mins.

i think the repeatable pvp vs non-repeatable pve is a pretty fair trade-off. first of all because there are 2 pve-based zq's vs the 1 pvp-based zq; second of all because most pve'rs have multiple pve characters; and third of all, playing one pvp mode repetitively is fairly normal whereas killing one boss over and over again can be considered farming.
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Old Jun 06, 2010, 11:21 PM // 23:21   #17
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In the early, early design stages they really wanted to make all the zaishen stuff once per account per day. It primary purpose was to get people to group together doing different things, not encourage repeating the juicier PvE quests over and over on different characters. They couldn't get the quest log to work like this though and had to go with once per character, and rewards and objectives were chosen with this factor in mind. So they couldn't get a once-per-account restriction on PvP even if they wanted to (which as I mentioned, they did just like for all other zaishen quests.)

Last edited by FoxBat; Jun 06, 2010 at 11:23 PM // 23:23..
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Old Jun 07, 2010, 12:19 AM // 00:19   #18
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It is a reward for PvP'ers who do not enjoy playing PvE to get items. Making it once per character would just have people re-rolling pvp characters over and over again. wouldn't just slow down openingthe chest. pointless.
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Old Jun 07, 2010, 12:54 AM // 00:54   #19
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The one other problem than the major nuisance this retarded idea is, is that the one other reward you can get as a pure pvp player is the ability to make your characters not look extremely ugly. That however is completely lost, erased, done if you reroll, which in itself is stupid, but would be even worse with a terrible idea like this.
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Old Jun 07, 2010, 01:36 AM // 01:36   #20
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The one other problem than the major nuisance this retarded idea is, is that the one other reward you can get as a pure pvp player is the ability to make your characters not look extremely ugly. That however is completely lost, erased, done if you reroll, which in itself is stupid, but would be even worse with a terrible idea like this.
Evidently you only read the 1st post. This was orginally posted in Q&A as I was only looking for an answer, which was given shortly there after. Why it was moved here to Riverside idk. Far as I'm concerned this thread has no purpose anymore as the ? was answered and as such should be closed to prevent any further irrelevant replies like this one.
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